He is a man called Dirt, who has a spirit animal named Speck. Speck the vulture isn’t
very spiritual. He is all about revenge. He also seems to be corporeal, at
least to some extent, but Speck came to Dirt in a rather uncanny manner when the
grieving husband swore revenge on the gang that killed his wife. Their long
quest might finally come to an end, one way or another, in Sean Lewis’s graphic
novel, Above Snakes, illustrated by Hayden Sherman, which goes on-sale
today as a tradepaper bind-up.
Dirt is
part of fraternity of drifters seeking vengeance on the high plains surrounding
the town of Genesis, but he is one of the few who is serious enough to have a
companion like Speck. Not surprisingly, he is not the only one out for payback
from the Above Snakes Gang. So is gun-toting, tough-talking Annie, who might be
interested in hooking up with Dirt, maybe in more ways than one.
There are a
lot of black bandana-wearing Snakes to kill, so vengeance-seekers like Dirt always
eventually meet a bad end. At least, that is what Tomb, the sinister medicine-show
barker tells us, but he is not necessarily a reliable narrator. Regardless,
there will definitely be blood.
Above
Snakes is a fresh take on weird westerns, incorporating
a great deal of dark spirit-based fantasy. It is not exactly horror per se, but
Tomb’s carnival-style segments are definitely macabre in a Nightmare Alley kind
of way. In some ways, Dirt’s story casts an ironic light on the pursuit of
vengeance, very much like revisionist westerns, but when he actually gets some,
it is cathartic, harkening back to traditional westerns.
You can dismiss Bigfoot, because footage like the Patterson/Gimlin video
just looks staged, but don’t scoff at the Wendigo. The latter is an ancient
Native legend that probably wasn’t handed down for no reason. Regardless, going
into dak, shunned woods is a dangerous proposition. Of course, you can’t tell
that to a bunch of outlaws (especially the racist ones), who are determined to
blunder through the creature’s stomping grounds in search of gold. They are
sure to find something in Chris Canfield’s Blackwood, which opens today
in New York.
Dutch
Wilder’s gang just pulled off a sensitive job for Sally Pickerton, not even
knowing she is a woman. They are even more annoyed when she “offers” to bring
them into a claim-jumping caper rather than pay for their services. Believing
there is indeed gold in those hills, they reluctantly agree to her scheme. The
problem is the hills in question are in the Blackwood Forest, which has a
reputation for evil supernatural business with the local native population.
Nevertheless,
Dowanhowee feels herself drawn there. She is the last of her tribe. As it
happens, she recognizes one of Wilder’s thugs from his participation in the
massacre of her people, so she takes advantage of the opportunity for some
vengeance. As she flees the Wilder gang, she leads them directly into Wendigo
territory.
And
that’s about it. Blackwood definitely would have worked better if
Canfield had a better command of mood. It is a pretty straightforward, hurtling-towards-the-inevitable
narrative, without much foreboding or tension. As a further drawback, the
wendigo creature design often does not look nearly as imposing as it should.
Crude dictators directly instill fear in their subjects with their own
brutality. The more subtly power-hungry try to harness an external fear to
their own controlling advantage. The question is what fears do they cynically stoke?
Some might point to terrorism or Covid (Glenn Greenwald would say both). In
this case it is the monstrous ghosts that prey on the unwary outside the walls
of a Reconstruction-era Arkansas town that help the boss keep everyone in-line throughout
Matt Glass & Jordan Wayne Long’s Ghosts of the Ozarks, which
releases on-demand and in select theaters this Thursday.
Dr.
James McCune looks like a respectable medical professional, but he was deeply
scarred by the Civil War—literally. Believing he lacks a place in the world, he
accepts his Uncle Matthew’s invitation to replace his town’s doctor. Frankly,
he barely makes to town alive, following a bizarre encounter with a monstrous shrouded
figure. Once safe inside the protective walls, McCune finds his uncle serves as
an unofficial mayor (and then some), whose words are followed without question,
because he knows how to protect everyone from the ghosts.
Dr.
McCune starts settling in to extent, thanks to the medical assistance and
friendship of Annie, a healer who boldly lives outside the walls with her
hulking brother William. He also finds some hospitality with the blind barkeep Torb
and his wife Lucille. However, the whole thing about the monster-like “ghosts”
understandably unsettles Doc McCune, who also starts to notice other suspicious
activity around town.
The
word for Ozarks is “weird,” starting with its bizarre portrayal
Reconstruction-era characters and the unnamed border-state village. Initially,
it also certainly seems to fall under the category of “Weird West,” but it
weirdly gets less weird in the third act.
Regardless,
there is some pretty creepy and inventive art and set design work going on. There
is definitely some cool looking stuff in the film, which nicely serves its
genre-straddling program. It also features some interesting performances,
especially Tim Blake Nelson as the blind and emotionally damaged Torb. Angela
Bettis (from Brea Grant’s 12-Hour Shift, which also involved Glass and
Long) compliments him well as his world-weary wife.
The Dalton Gang would be better off trying to rob two banks simultaneously
in Coffeyville, Kansas than spending a night in this sinister town. There are
no banks in “Potemkin,” but the bordello offers more dangers than mere
communicable diseases in Aaron B. Koontz’s The Pale Door, which
premieres tomorrow on Shudder.
In
this Weird West, the Dalton family is much smaller. After the bloody prologue, only
Duncan, the leader of the Dalton Gang, and his younger, straight-arrow brother
Jake are still alive. However, Lester, a freed slave and fellow gang-member,
has been like a surrogate father to Jake. Naturally, the one heist Jake volunteers
to help with turns deadly dicey. They thought they were stealing some valuable
cargo from its Pinkerton escorts, but they find a woman chained up in that
trunk.
She
is a strange one alright, but with Duncan slowly dying from a gut-shot, they
agree to follow Pearl to her home town of Potemkin. Of course, entering town is
the easy part. Leaving is another matter. The one-horse burg seems to consist
entirely of a suspiciously hospitable brothel-saloon and an abandoned church.
Needless to say, the ladies are not what they appear—and they are quite
interested in Jake’s innocent blood.
The
narrative of Pale Door (a reference to a Poe quote, the relevance of which
will not be immediately obvious) is pretty standard stuff. An ancient coven of
shape-shifting, blood-consuming witches preys on a pack of dumb cowboys. Eh.